Super Tumble does quite well in the looks department. The menus are also well designed, both aesthetically and in the sense that they’re easy to use.
The buttons on the start screen give you access to the following options:
• Play
• Level Select
• Highscores
• More Games
You’ll find a button on the upper left which allows you to switch off the sound.
Pressing on Play brings you back to the last level you were playing. When you first start playing and press Level Select you can jump around the different levels; however, once you’ve made it through a few levels you’ll only be able to access the ones you’ve already passed.
During a game, you can see which level you’ve reached in the lower left corner. In the bottom right corner you’ll find a button that lets you start the level over again. A timer is shown in the upper left. Once you’ve made a move (i.e. destroyed one of the blocks in the pile), you’ll have to wait a moment before you can make the next.
The menu button gives you the following options:
• Main Menu
• Sound Off/On
• Cancel
Often you won’t be able to see the entire construction on top of which the start rests, so you might want to scroll up and down by sliding your finger across the screen.
In order to pass a level you have to place the star on the platform, and in order to do that you have to click on the bits that make up the pile, as already mentioned. These bits will then disintegrate or explode, thus bringing the star closer to the ground, because all the elements in Super Tumble obey the laws of gravity. The thing to watch out for is that the star really makes it on to the platform and doesn’t tumble off the edge into oblivion.
Bottom line:
The Camel Games guys have scored a few more brownie points with Super Tumble. I had a lot of fun testing this game, and recommend it to anyone who enjoyed the other games created by the same team.
My favorite game in the Market - AWESOME job! :)