Test device: G1
Android version: 1.0
Root: None
Runs as of: 1.6
Authorizations required: None
A frog is stranded on an island and doing its best to survive. There’s one adventure mode and an option to activate a second game.
At the beginning of the game the frog is sitting on a platform in the middle of the screen. He’s surrounded by a bunch of colorful balls rolling along a sort of track. There are red, green, blue, and yellow ones and they’re all tumbling out of the mouth of a creepy looking statue. There’s a skull monument at the end of the track.
The goal is to prevent the balls from reaching the skull—if this does happen the level is terminated and you have to start over again from the beginning.
So how can the balls be prevented from rolling all the way to the monument? Well, that’s where the frog comes in: it can shoot out balls of its own from its mouth. They’re the same color as the ones pouring from the statue’s snout. It’s your job to catapult the balls and color-coordinate them. If you manage to hit three or more balls of the same color they will explode and disappear.
The level is over when you’ve managed to destroy all the balls before they reach the skull. You also have to destroy fruit and little signs that pop up along the way, as they can slow down or speed up the flow of the balls. Some also give you extra fast ammunition power.
Bottom line:
I quite like "Zuma's Revenge" on the whole. My biggest critique would be that this is the type of game that you can get tired of fairly easily as it isn’t a very diversified game and the balls roll along at quite a slow pace.
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