Farm Tower: The Story
The big bad wolf is on the loose! And, just as you’d expect, the farmer is nowhere to be found. All that’s left for the animals to do is hide at the top of wobbly towers in the hopes of keeping out of harm’s way. Seeing as the animals want to get down from the towers at some point the towers have to be dismantled carefully. But be careful: the wolves aren’t completely brain dead and are still lurking around, waiting to snatch an animal up if it falls to the ground. This means that the game’s goal is to ensure that there is always an element separating the animals from the ground. That’s the only way to protect the cows, sheep, and pigs from the hungry wolves.
Okay, the story is rather implausible… especially considering that there’s not a single wolf to be seen anywhere. And even if there was, presumably they would take a bite out of the sheep if it was balancing on a plank of wood a few inches from the ground. The background story may not be all that important, but it seems relevant seeing as it’s told at the beginning of the game. Perhaps we as users can spin our own sordid tales around it: the soil has been contaminated by toxic chemicals, the animals have no choice but to head for safety at the top of a garbage heap, but they get so hungry that they make their way back down where death awaits…
Wow, I should’ve become a screenwriter. But let’s get back to the review.
A physics engine is Farm Tower Pro’s backbone, thanks to which everything falls, tumbles, and bounces very realistically. Different stones are piled on top of each other in different ways:
• Brown stones: normal stones that make for a strong foundation
• Black stones: these stones cannot be destroyed
• Green stones: they are very bouncy—be extra careful
• Blue stones: they can slip off to the side and easily turn into a very slippery slope
• Orange stones: weightless stones that cancel gravitation out. I can’t tell you what these stones do because I haven’t encountered them yet, seeing as I’m “only” at level 25.
Farm Tower currently has 72 levels, but Nicolas, the developer, let us know that 30 new levels will soon be added. The game already makes for many hours of fun, so get ready.
The goal:
In each level an animal is standing on a tower made of the stones described above. The towers’ form and construction differs from level to level. A level has successfully been completed when:
-The required minimum of stones has been destroyed (number shown at the bottom right of the display)
-The animal has safely been escorted all the way to the bottom, without touching the ground.
Once a level has been completed the next one is activated.
Bottom line:
To be perfectly honest: I found the game to be a bit boring in the beginning, but have now become completely addicted! Some of the levels are really tricky and force you to use your brain and try things out. Luck is also involved. The developer obviously thought about each level, and really planned out the right approach for each one. I won’t quit till I’ve mastered every last one!
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