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Lord Of Magic

Lord Of Magic – It's a kind of magic...

by Jay O. on Jul 25, 2011 8:25:52 PM — read 2,541 times

TAGS: Apps, Games,

Tested version: release 1.60
Latest version: release 1.64
Requires Android: from 2.1

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Summary

I have to admit that Lord Of Magic managed to take me by surprise. At first I was convinced that this game would resemble any number of Tower Defense games… but I was wrong. Find out why (as well as everything else about Lord Of Magic) in today’s review.

Features & Use

Section rating:

Test device:
Samsung Nexus S

Android Version: 2.3.4
Root: No
Modifications: None


Samsung Galaxy Tab 7“

Android Version: 2.3.3
Root: Yes
Modifications: None


App details:

Runs as of: Android 2.1
Apps2SD: Yes
Permissions: Calls, Storage, System-Tools


It’s a bit confusing, but run with me: Lord Of Magic is a Tower Defense game, but it really isn’t—the difference being that the goal is to defend towers rather than use them as defense tools. Aside from the familiar ‘waves of enemies’ schema Lord of Magic has little else in common with Tower Defense games. So what’s it all about?


Your role is that of a young mage who must save the world from an invasion of monsters.
He has a lot of different magical powers which he must use wisely. Go to the main menu and click on the link to watch a well made introduction on YouTube and/or adjust music and language settings. Every time you start a new game you can select one of three slots to which the progress you’ve made is saved—super convenient function as it allows gamers to play more than one game at once.


Each new game begins in a given location. Before you embark on a mission be sure to check the number of enemy invasions you can expect, as well as the degree of difficulty (given in percent). The gameplay is a simple one: you must protect one or more magical towers. At least one tower must remain standing at the end of each mission. In order to ward off the monsters you can draw from different spells and magical abilities. There’s a kind of magic bar displayed near the bottom of the screen; the bar changes colour according to ability school. Simple spells can be cast be a simple gesture: a sort of swipe, as though you were pushing a coin off the top of a table. The speed of magical fire can be altered which is useful as it helps to hit opponents when they are still far away.


You will need mana in order to perform spells. Mana is displayed as tiny glowing blobs on the magic bar; the more blobs, the more mana. You receive small amounts of mana automatically; larger amounts can only be obtained by killing monsters. You also receive extra points every time you successfully end a mission. These ‘experience’ points determine how many apprentice points you will have to spend in order to learn new spells. There are three ability schools: Fire, Ice and Death. Every school boasts ‘normal’ and ‘ultimate’ spells. Normal spells can be perfected with apprentice points. You can switch school by swiping your finger across the magic line.


There are two other game modes to choose from: in some missions you will have to destroy towers that harbor monsters, all the while making sure that your own towers are safe. The enemy towers are tough, so smart mana-management is called for. The third mode is equally interesting: every mission can be performed in this mode in which you are fighting against freaky lights rather than monsters. This calls for a completely different strategy which in turns makes for lots of variety. Yay!


Bottom line:

What can I say: this is a brilliant game! Spells, spells and more spells, and I love the fact that a learning process is involved, nay, necessary in order to successfully overcome monsters.
 

Screen & Controls

Section rating:

I really appreciate the way in which spells are performed. The whole game functions via gestures: e.g.:circles for lichs or the infinity sign (an 8 on its side) is used for ultimate spells. So intuitive, so brilliantly crafted! Needless to say that I’m very impressed by the controls.


Lord Of Magic looks great on the Nexus S and even sharper on the Galaxy Tab. Nice design.
 

Speed & Stability

Section rating:

Lord Of Magic has a good performance overall. It starts lagging a bit when more than 20 rounds are fired at once. It didn’t crash, but I found one annoying little bug: every time you exit the game or deactivate the display the mission automatically gets terminated. This is especially annoying because Android is all about multitasking and games should be adapted accordingly.

Price/Performance Ratio

Section rating:

Lord Of Magic is our app of the week which means it can be purchased for EUR0,89 instead of EUR1,73 from the AndroidPIT App Center, which is a great deal for such a cool game.

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Developer

Corsair Games en

United Kingdom

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Lord Of Magic
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Market Comments

dizzy, Mar 31, 2012
Exelent game Very fun and Works like a charm on my SGS2 ICS. Worth the money
shawn, Mar 20, 2012
Game will not get past the loading screen
Tim, Mar 14, 2012
Great game I just wish it has more levels to play. I hope they make a part 2.
Chris, Jan 26, 2012
Nice Awesome game
mason , Oct 29, 2011
Its nothing like the free copy. The free copy only has 4 levels but it has more options with it
chase, Oct 20, 2011
Great Great great game very addictive
Roberto Soares, Oct 11, 2011
Perfect! No problems after any update. The game work very fine and no crashes at all for me. I Have completed all the lavels and can't wait for new updates.
Sidney, Sep 23, 2011
Crashes often on Android 3.1 I like the game and gameplay, except for the occassional stuck enemy. The game crashes so often on 3.1 that it is unplayable.
Nick, Sep 22, 2011
Irnick Crap! It erases all my progress when it updated.
Jago, Sep 19, 2011
Great Love the gameplay.
Andrew, Sep 12, 2011
Awsome game, cool smooth action. Worksand looks great on Lg 500. 5 big stars!
Alex, Aug 18, 2011
Needs to be longer Fun game, great visuals. Finished it in 3 days or so of casual play here and there. Needs to be longer... maybe multiple campaigns.
Barry, Aug 17, 2011
Good game shame it crashes all the time towards the end levels
Jason, Aug 16, 2011
5 out of 5 Superbly playable on the Nexus 1
Billy, Aug 14, 2011
Sweet game! Easy to learn and moderately challenging yet very addictiv.
Daniel, Aug 9, 2011
Definitely a good game. Please fix for DROID X2
Andrew, Aug 8, 2011
Fix the glitches!!!
Czarr Rom, Aug 5, 2011
Great game! Definitely worth < $3 I love this game. Great concept, great intricacy and replayability. Only thing I would suggest would be to make it harder, or a hardmode of some sort.
Jesus, Aug 1, 2011
Great game please give more levels with harder monster and less waves finished quick but hated the 30 wave level,
Carlos G., Jul 30, 2011
A very well done game, great balance and flawless execution. Money well spent from my part.
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