[OPEN-BETA] LetterWars

  • Replies:19
Goddchen
  • Forum posts: 118

Nov 26, 2012, 10:13:42 AM via Website

Hey everyone,

thanks again to all the closed beta testers!

It's finally there: the open beta is in the Play Store:

https://play.google.com/store/apps/details?id=de.goddchen.android.letterwars



Keep testing, playing and post feedback here :)

I'm looking forward to play with you! :)

Goddchen

— modified on Nov 26, 2012, 11:13:19 AM

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Goddchen
  • Forum posts: 118

Nov 29, 2012, 12:30:51 PM via Website

v0.9 Changelog:
  • directly open game when clicked on notification
  • play move submitted sound when game field is open and opponent submitted
  • generate higher resolution thumbnails
  • fix updating games in local database
  • fix a typo
  • make sure that google services are available before enabling GCM
  • show game field thumbnail in game adapter
  • add option to hide zero point players on leaderboard
  • new notification icon
  • properly update game stats on finished/dead games

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Angela Green
  • Forum posts: 492

Nov 30, 2012, 1:46:25 PM via Website

I love it. so much fun :)
Nice colors too.

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Goddchen
  • Forum posts: 118

Nov 30, 2012, 2:43:10 PM via Website

Angela Green

Nice colors too.

Those are the standard Android Holo colors found here: http://developer.android.com/design/style/color.html

I'm currently thinking about adding a setting where you can choose from the available colors to customize the two colors to your liking. But it's not the highest priority right now ;)

Glad that you like the game. Would you mind submitting a rating in the Play Store? ;)

Goddchen

PS: Challenge me! -> "Goddchen" :)

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Goddchen
  • Forum posts: 118

Dec 1, 2012, 1:48:25 PM via Website

v0.10 Changelog:
  • don't allow to select the same color for both players
  • disable negative points
  • add color chooser preferences
  • fix FC when trying to submit an empty move
  • correctly refresh view when denying a challenge
  • fixed typo
  • use player nicknames in notification texts
  • refactor player cache
  • fix possible NPE in profile screen

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Imran Shafiq
  • Forum posts: 1

Dec 2, 2012, 2:02:11 PM via Website

Nice app dude

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Goddchen
  • Forum posts: 118

Dec 2, 2012, 2:39:39 PM via Website

Imran Shafiq
Nice app dude

Thanks, anything you are missing or want to see improved? :)

BTW: A Play Store rating is highly appreciated :)

— modified on Dec 2, 2012, 2:39:56 PM

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Goddchen
  • Forum posts: 118

Dec 3, 2012, 8:23:49 AM via Website

v0.11
  • add possibility to directly challenge someone from the leaderboard
  • add AppBrain AppLift SDK
  • add a notification if you haven't player for a long time
  • update help

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Goddchen
  • Forum posts: 118

Dec 4, 2012, 8:43:35 PM via Website

v0.12:
  • check for player infos before sending challenge
  • fixed possible NPE
  • send a challenge from the game screen
  • add hint to report dialog input
  • update db structure
  • add player reporting feature
  • add AppLift banner support
  • reduce launch notification interval

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Calvin li
  • Forum posts: 10

Dec 5, 2012, 2:50:55 AM via Website

I haven't tried the game yet, downloading now. I'm curious but is it like Scrabble? Because I'm a scrabble freak.

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Goddchen
  • Forum posts: 118

Dec 5, 2012, 9:16:26 AM via Website

Calvin li
I haven't tried the game yet, downloading now. I'm curious but is it like Scrabble? Because I'm a scrabble freak.

Kind of, it has some of the same game mechanics. But it also introduces some new mechanics, make sure to read the help text before starting your first game :)

If you have question, feel free to ask here :)

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Crafty Craft
  • Forum posts: 11

Dec 5, 2012, 6:22:44 PM via Website

Hi,
while attempting to find the other forum via google where i previously posted i stumbled over this one.
So my comments to the game go here this time:

It is somehow unsatisfying that alot of common words are not known by the game. Of course often i am just trying to see if a word exists.
i.e. what happend a moment ago is that it didn´t accept: "cosplay" or a "cosplayer" is a somehow known term, specially when dealing with anime.
I know that you manually? review the list of unaccepted words and approve/disapprove them. Is there a way to speed this process up or even help you?

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Goddchen
  • Forum posts: 118

Dec 5, 2012, 7:24:59 PM via Website

Crafty Craft

I know that you manually? review the list of unaccepted words and approve/disapprove them. Is there a way to speed this process up or even help you?

Exactly, the wordlist that it started with had ~87.000 words. I have already approved ~1000 words since the start of the beta. If you wanna help out that would be great. I have setup a web page for me to make the process easier (it does automatically look for german translations to help me out).

But you wouldn't believe what kind of words people are trying. I'd estimate that ~50% of those words are total crap, another 40% are just misspelled and the rest can be approved...

If you want to help out with reviewing the unknown words, get in contact with me in private (gmail, google talk, g+, whatever).

Goddchen

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Goddchen
  • Forum posts: 118

Dec 11, 2012, 9:31:41 AM via Website

v0.13:
  • Ask if unknown word should be submitted for review

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Goddchen
  • Forum posts: 118

Dec 13, 2012, 10:52:00 AM via Website

v0.14:
  • remove zero point checkbox
  • drastically optimize performance of online games updating
  • fix main activity loaders (signup)
  • properly update leaderboard profile header onResume()
  • refactor profile screen
  • improve leaderboard loaders and orientation change handling
  • enable fast scroll on leaderboard listview
  • properly initialize loaders in MainActivity
  • fixes for fragments
  • don't log unknown words directly since we added the dialog

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Goddchen
  • Forum posts: 118

Dec 14, 2012, 6:56:23 PM via Website

v0.15:
  • add add-friend feature to leaderboard
  • bind and restore your account with/from your Google account
  • optimized friend list UI
  • added invite screen
  • friend list screen

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Goddchen
  • Forum posts: 118

Dec 20, 2012, 11:42:26 AM via Website

v0.16:
  • integrate HelpShift support
  • do not open a game directly from notification since it's still buggy :(
  • fix NPE in submit move loader
  • update player cache more frequently
  • optimize player cache
  • new stat: games created today

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Goddchen
  • Forum posts: 118

Dec 27, 2012, 8:43:36 PM via Website

v0.17:
  • fix remove ads dialog display
  • fix possible FC when sending feedback email
  • fix possible NPE
  • add an IAP for removing the ads
  • add helpshift notification
  • show crash dialog when app crashed last time
  • add chat feature
  • optimized drag n drop rearrangement logic
  • rearrange current word with drag n drop
  • fix max move icon size calculation
  • apply color to move fields + auto resize when move row is full
  • hide field while dragging
  • add drag n drop
  • new heyzap sdk

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Goddchen
  • Forum posts: 118

Jan 13, 2013, 10:14:47 PM via Website

v0.18:
  • add WRITE_EXTERNAL_STORAGE for MMedia SDK
  • Heyzap SDK 3.4.10
  • integrate MMedia prestitial video ads
  • fix more loaders
  • fix possible FC in HelpShift initialization
  • more loaders fixed
  • finally fixed the main screen loading issue? :)
  • properly update device id when binding/restoring account
  • updated HelpShift SDK and some minor optimizations
  • correctly update options menu on game screen when chat message is
  • only handle billing responses when billing is fully set up
  • also enable HeyZap ads in GameActivity, because it could be resumed via
  • fix possible FC with billing
  • fix for devices where billing is not available
  • display more detailed billing error toasts + fix billing helper
  • fix IAB helper
  • properly mark unread chat messages as read when chat dialog is opened
  • indicate unread chat messages in the game overview screen by a little
  • hide remove ads options item when already purchased
  • indicate unread chat messages with a red dot on the actionbar icon7

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Goddchen
  • Forum posts: 118

Jan 21, 2013, 11:30:58 AM via Website

v0.18.4
  • Fix the haven't-see-you-in-a-while notification that tended to pop up way too frequently

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