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Havoc Physics Engine Appears On Android Gingerbread

Plenty of news about gaming has been revealed recently, with the Unity Engine being announced and Gameloft's work on four new game titles. The sophistication of graphics capabilities in Android handsets has also been growing steadily over the last two years, but it is not just graphics that makes a game. Recently, Havok, maker of Havok Physics, previewed a version of their engine that works on an Xperia Play running Android Gingerbread.

Havok Tools for Android developers was demoed in a video by a Sony Ericsson employee. It seems that at this point in time, the tools seem to be optimized around the Xperia Play, but I would be very surprised if the tools were not made available for all Gingerbread builds and up.

If you think you are not familiar with just how integral a role Havok Physics plays in modern games, let me jog your memory with some familiar game titles which use Havok Physics in some form or another: Half Life 2, Halo 3, Company of Heroes, Super Smash Brothers Brawl, The Elder Scrolls IV: Oblivion, and StarCraft II.

Check out the video below showing the Xperia Play running several demos of the different engines that are available for developers to use

The development of these for Android 2.3 is big news for Android game designers, as we can now expect games with highly realistic physics to be heading our way hopefully before year's end.

For developers interested in including these tools in an upcoming app, check out this link here once Sony Ericsson gets around to putting up some content on their site about it.

Image from Mobile-Today

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