J R Closs
- Forum posts: 4
Nov 22, 2010, 4:27:17 PM via Website
Nov 22, 2010 4:27:17 PM via Website
I have an app that is working fine in 1.6 and up but crashing for
apparently no reason in 1.5. The app suddenly quits with the following
message...
I/WindowManager( 563): WIN DEATH: Window{43717218
com.bitbull.meat.android/com.bitbull.meat.android.MEATActivity
paused=false}
I/WindowManager( 563): WIN DEATH: Window{4373f458 SurfaceView
paused=false}
D/Zygote ( 541): Process 723 terminated by signal (11)
W/InputManagerService( 563): Got RemoteException sending
setActive(false) notification to pid 723 uid 10019
This error happens when the app is 'idling' (ie not doing anything
other than redrawing the screen). There is no state change and no user
input. The error occurs after the same amount of elapsed time whatever
I set the frame rate of the app to and occurs both on the emulator and
device. Changing what I display on screen can stop the error but there
appears to be no logic to this (in one instance not drawing a large
image stops the error but elsewhere just drawing some text causes the
app to crash in the same manner).
I am using SurfaceView for animations following the basic procedure in
the Lunar Lander sample app.
If anyone could help with this I would be *extremely* grateful as it
has me completely stumped at the moment.
apparently no reason in 1.5. The app suddenly quits with the following
message...
I/WindowManager( 563): WIN DEATH: Window{43717218
com.bitbull.meat.android/com.bitbull.meat.android.MEATActivity
paused=false}
I/WindowManager( 563): WIN DEATH: Window{4373f458 SurfaceView
paused=false}
D/Zygote ( 541): Process 723 terminated by signal (11)
W/InputManagerService( 563): Got RemoteException sending
setActive(false) notification to pid 723 uid 10019
This error happens when the app is 'idling' (ie not doing anything
other than redrawing the screen). There is no state change and no user
input. The error occurs after the same amount of elapsed time whatever
I set the frame rate of the app to and occurs both on the emulator and
device. Changing what I display on screen can stop the error but there
appears to be no logic to this (in one instance not drawing a large
image stops the error but elsewhere just drawing some text causes the
app to crash in the same manner).
I am using SurfaceView for animations following the basic procedure in
the Lunar Lander sample app.
If anyone could help with this I would be *extremely* grateful as it
has me completely stumped at the moment.
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