- Forum posts: 1
Aug 12, 2014, 2:05:21 AM via Website
Aug 12, 2014 2:05:21 AM via Website
I´m new developing, so please don´t be so hard on me if I ask a stupid question. I´m trying to run an app with drawableIanimations, but not buttons or pop ups animations neither, I mean, an animation frame by frame from a 2 to 4 seconds video. I extract from a 2 to 4 seconds video, 10 to 30 frames per second. Some animations has the android:oneshot set to false and some set to true. So, I´m trying to develop an app, with a RelativeLayout and an ImageView on it, then a LinearLayout with 10 Buttons to start each animation. My app runs well at first, but sometimes it stop and I get the Out of Memory Error. I don´t know if the structure I choose is right or I´m doing something wrong. Here, I give you some info about what I´m doing, for you to help me or give a good advice or put me on the right track about this app.
Images 10 animation of 4 second each. 30 images each second. 1200 images. If I make images for each size of screen, I know I will kill the memory, so I only using images in the drawable-ldpi directory. I don´t know if its that ok.
screenOrientation="portrait" all the time.
Each image size: 135x240 21.8kb
I hope someone can help me or just give me an advice to go on... Thanks in advance. Regards
Recommended editorial content
With your consent, external content is loaded here.
By clicking on the button above, you agree that external content may be displayed to you. Personal data may be transmitted to third-party providers in the process. You can find more information about this in our Privacy Policy.