enrest
- Forum posts: 1
Oct 23, 2012, 10:45:50 AM via Website
Oct 23, 2012 10:45:50 AM via Website
Now I'm developing an Android-based 3D app with opengl-es, I made use of an OBJ file which consists of a 3D model and a texture image .
Currently, the apple can rotate freely on my Samsung Galaxy II with no problem. Next, I want to enlarge the apple while keeping the definition of its texture, but I didn't make it. I need help to achieve that. Any suggestion or pointing would be highly appreciated. Thanks in advance.
Currently, the apple can rotate freely on my Samsung Galaxy II with no problem. Next, I want to enlarge the apple while keeping the definition of its texture, but I didn't make it. I need help to achieve that. Any suggestion or pointing would be highly appreciated. Thanks in advance.
— modified on Oct 23, 2012, 10:51:19 AM
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