James Beale
- Forum posts: 1
Jan 3, 2013, 9:34:37 PM via Website
Jan 3, 2013 9:34:37 PM via Website
I have developed an app which uses SoundPool to play sounds when various areas of the screen are touched. I've also now added a "Record" button so whatever sounds the user plays can be recorded to an audio file. However, I can't find anywhere that explains how to capture the sounds being played via SoundPool. Can anyone help please? Otherwise is the only way to do it using the device mic?
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