- Forum posts: 4
Jun 18, 2014, 11:55:30 PM via Website
Jun 18, 2014 11:55:30 PM via Website
from my university project. what do you think?
Jun 18, 2014, 11:55:30 PM via Website
Jun 18, 2014 11:55:30 PM via Website
from my university project. what do you think?
Jun 19, 2014, 9:44:28 AM via Website
Jun 19, 2014 9:44:28 AM via Website
Keenz Productions
from my university project. what do you think?
Looks nice! Looks responsive. What exactly is the project?
— modified on Jun 19, 2014, 10:21:29 AM
Jun 19, 2014, 11:26:07 AM via Website
Jun 19, 2014 11:26:07 AM via Website
Scott Adam Gordon
Keenz Productions
from my university project. what do you think?
Looks nice! Looks responsive. What exactly is the project?
It's a project I currently do at my university. It is a 2 vs 2 cooperative network game. Two thieves, two guards. The guards use that first person view, you see in the video and have to catch the thief (one of them also uses the first person view). The thief has to steal some valuable objects (I.e. paintings) from the building and escape. The other thief has a top down overview of the building and can assist the player by tagging positions, placing objects to block the guards, open doors etc.
Jun 19, 2014, 6:23:31 PM via Website
Jun 19, 2014 6:23:31 PM via Website
What was the inspiration? First person controls on tablets frustrating?
I think there was a 2v2 spies vs mercenaries type thing in Splinter Cell a while ago that looked cool but I never played it.
Jun 19, 2014, 6:29:23 PM via Website
Jun 19, 2014 6:29:23 PM via Website
Well, I made a role a ball type of game first, with a top view. Then my teammates wanted to try first person, as it promised to be a more immersive experience for the player. I was against it at first, as my opinion was, that first person controllers only work well on PC, but coming up with that modification of ommiting the x axis to look up or down really made me change my mind.
Jun 20, 2014, 9:36:45 AM via Website
Jun 20, 2014 9:36:45 AM via Website
Keenz Productions
Well, I made a role a ball type of game first, with a top view. Then my teammates wanted to try first person, as it promised to be a more immersive experience for the player. I was against it at first, as my opinion was, that first person controllers only work well on PC, but coming up with that modification of ommiting the x axis to look up or down really made me change my mind.
Ahhh so you have more control because your fingers can't accidentally move the view up or down! Clever.
Keep us updated on how it develops
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