Hello Ron, thanks for getting back to me.
Alright, since the launch on Android, we have 12 purchases of the full game and 60 demo downloads. I stopped posting on forums because I felt like we weren't ready to tell the world. I put the game up so I could show investors that we have a product live. A portfolio, if you would. Posting on forums also allowed us to test and get feedback. Our feedback has been all positive.
We have a couple of ways to monetize. The first being the most important. We sell the game for $.99. We plan on selling theme packs also. If need be, we can create another version that is ad supported. We don't want to do that though. Ads cost time. We would prefer to sell for a dollar, thus allowing users to keep their "time".
In a few hours, I will have the completed updates for the Android, and we will be submitting to iTunes and Amazon. we have devised a marketing plan. This plan goes like so. Upon successful launch, we will be posting to Facebook. We will be telling the world that we will be giving items away at many intervals, our milestones. The first being 3 $100 dollar gift cards at 5,000 downloads. Users like free, and, for a simple dollar, they get the chance to Erin something. Once we reach 250k downloads, we will be driving sales with leaderboard competitions. Giving goods away to the top users in each category. These competitions can be daily, weekly and monthly.
That is the plan for now. With your help, we can market on social media, and spread the word that much faster.
What do you think so far?