Authorization Summary
Monster Warlord's authority showed no abnormalities, even within the ''your personal information'' section. I couldn't find any functions within the game, which asked for access to contact information.
At some point in time, the human race was made of hunters and gatherers. Perhaps this is the reason why games of this genre are so successful. Monster Warlord is also structured around this concept. The game entails completing quests, capturing, or rather buying monsters and unlocking gruesome battles, which assists in the expansion of your monster collection. The beasts are divided into the four elements: fire, water, air and earth. During the various quests and fights, you gain money, which you use in turn for buying monsters and hybrids. The latter is where you combine two monsters, giving you the opportunity to create a new and stronger creature.
One group can be made of six monsters and the game will automatically select the strongest. This process requires a certain amount of energy, which you can adjust yourself. It will automatically be reloaded over a certain period of time. Other status levels that you can regulate are attack, defend, health and endurance. The first three categories (attack, defend and health) are deciding factors when fighting other players. Endurance is what determines how often you can attack your opponent. This is especially important for battles against bosses. Bosses can either be summoned or you can join a fight, which another group member has started. Group members are able to place players on a list and choose who they would like to have at their sides during a battle. This provides a good opportunity to ask stronger players for help. But let's get back to the boss battles: once a boss has been summoned, a player usually needs to fight him for a longer period of time. The first boss needed 24 hours to be defeated. The endurance level is what was really restrictive, because you could only attack for a short time, before needing to wait for the endurance bar to reload. On top of the normal bosses, there's a world boss. Here you can join in with thousands of other players and try to win. There is one thing worth mentioning when fighting a boss: the more players that join in means the less chances of getting a reward. However, it's recommendable to fight bosses in a group, so that it's easier and quicker.
Battles between players, on the other hand, are quite easy. You choose a player from a list, which shows opponents with comparable strength. Then the values of the players and the monsters are measured, which afterwards decrees the fight. Unfortunately, the fights are very passive. You're not able to actively choose your skills. The fights are solely adjudicated in terms of your individual values. This is more reminiscent of pen and paper roll-playing than of a monster battle Pokémon-style. To top it all off, you need to regularly replenish your health, because you're constantly being attacked by other players. The money used for healing is taken from your virtual account, where you can deposit your winnings. By doing this, your money can no longer be scavenged by other players, who try to reap it as rewards during battles. That is why there is a 20% interest rate, which is deducted when you deposit your money. The game notifies you of requests to attack with a push notification, even when the app isn't open.
In general, this game is influenced not by the gaming events, but rather by your personal character ''values''. Even quests don't offer any interactive activities, which you actually have a hand in completing. Every player needs to decide on their own whether they like it or not. Ambition is a key factor in collecting more monsters and becoming better in the game.
Bottom Line:
Monster Warlord is a well-made game for anyone who likes collecting and conducting battles.
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