DescriptionThis is my fourth game using Unity. This is an action game, using a character. You can move the character by joystick at left bottom corner. You can make the character jump by tapping half right screen. The objective of this game is to reach the goal, by correcting all coins. The character has 100 life. If it falls off, it loses 10 life. (The character goes back to starting point.) If the character is attacked by a wheel ball, it also loses 10 life. If the character has zero life, before reaching the goal, you lose. When the character touches a pile of coins, it gains 100 points. If you see the door, you can not go through, so that you need to collect all coins. After collecting all coins, the door will disappear, and you can move to the next place. (It is necessary to pass the door.) Enjoy!
To move a character by a joystick, you need to know the following. The character can not change the direction while a camera is moving. (A camera follows a character, so that when a character is moving, the scene is rotating to make a camera look at a character.) But a character can move forward while a camera is moving. Therefore, input direction is same as local coordinates and not same as world coordinates. (For example, when the joystick is up, a character moves forward. If the joystick is right, a character turns right) Therefore, a character can only move forward and can only change the direction.
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I wrote this game development in the following article.
If you have interests as how I created this game, please read my blog, as well.